Classes

127 classes unicas em 7 tiers de poder.

Ver Arvore de Progressao

Tier 1

Common(1)

Tier 2

Uncommon(2)

Tier 3

Rare(4)

Tier 4

Epic(8)

Cleric

T4

A frontline healer who does not shy from battle, combining holy magic with physical resilience to heal and smite. Role: Battle Support / Healer. Focus: Party healing, holy damage, reactive buffs. Gameplay: Dynamic — handles offense and defense simultaneously.

Battle Support / Healer

Defender

T4

A fortress made flesh. The Defender masters shield techniques capable of withstanding siege-level force. Role: Pure Tank. Focus: Defense, block, taunt. Gameplay: Slow but nearly unkillable — perfect anchor for team content.

Pure Tank

Fire Wizard

T4

A pyromaniac scholar who learned to speak the language of flames, erupting the battlefield in scorching infernos. Role: Fire Magic DPS. Focus: AoE burn damage, area denial, DoT. Gameplay: Explosive and chaotic — perfect for PvE wave clearing.

Fire Magic DPS

Ice Wizard

T4

A cold intellectual who freezes time within combat, combining crowd control with piercing frost damage. Role: Ice Magic / CC. Focus: Slows, freezes, sustained cold damage. Gameplay: Strategic — excellent in PvP for locking down opponents.

Ice Magic / CC

Monk

T4

A spiritual warrior channeling inner energy into devastating martial arts — strikes fast, endures long, never yields. Role: Physical/Ki Hybrid. Focus: Sustained melee DPS, self-healing, ki empowerment. Gameplay: High expression — rewards deep knowledge of timing combos.

Physical/Ki Hybrid

Ranger

T4

A wanderer of vast wildlands who masters bow, trap, and beast — adapting to any terrain with lethal efficiency. Role: Ranged DPS / Utility. Focus: Traps, sustained damage, scouting. Gameplay: Tactical and versatile — rewards preparation.

Ranged DPS / Utility

Rogue

T4

A shadow given purpose. The Rogue weaves through combat unseen, striking vital points for massive burst before vanishing. Role: Burst DPS / Stealth. Focus: Stealth, critical strikes, evasion. Gameplay: Extreme risk-reward — punishes mistakes, rewards mastery.

Burst DPS / Stealth

Vanguard

T4

The tip of the spear in every charge, combining raw power with aggressive combat techniques that break enemy lines. Role: Physical DPS / Frontline. Focus: High melee damage, offensive pressure. Gameplay: Relentless and bold — punishes hesitant enemies.

Physical DPS / Frontline

Tier 5

Legendary(16)

Assassin

T5

A ghost born in shadow. The Assassin delivers single-strike executions from the unseen angle with terrifying reliability. Role: Burst Rogue. Focus: Stealth, massive burst damage, evasion chains. Gameplay: All-in execution — you either kill or you die. No middle ground.

Burst Rogue

Bard

T5

A storyteller whose music bends reality itself. The Bard's songs inspire allies to impossible feats while breaking enemy will. Role: Buffer / Support. Focus: Aura songs, party buffs, morale-breaking debuffs. Gameplay: Unique and high-ceiling — each song reshapes battlefield dynamics.

Buffer / Support

Beast Master

T5

One who speaks the language of the wild, commanding powerful creatures to overwhelm enemies with numbers and cunning strategy. Role: Summoner / Pet DPS. Focus: Creature summoning, pet management, debuffs. Gameplay: Complex army tactics — commanding an entire squad while fighting.

Summoner / Pet DPS

Berserker

T5

The embodiment of primal rage, abandoning all defense to deliver catastrophic melee damage that reshapes the battlefield. Role: Pure Melee DPS. Focus: Maximum damage output, berserker stack mechanics. Gameplay: Simple premise, extreme execution — obliterate or be obliterated.

Pure Melee DPS

Bishop

T5

A divine authority in battle, wielding holy light like a weapon while amplifying allied power to superhuman levels. Role: Holy Support / Healer. Focus: Mass healing, holy buffs, divine damage pulses. Gameplay: Essential in raids — multiplies entire party performance.

Holy Support / Healer

Cryomancer

T5

A master of absolute cold who can stop armies in their tracks, turning enemy movement itself into a fatal liability. Role: Ice Mage / CC. Focus: Freezing fields, AoE control, ice barriers. Gameplay: Strategic and controlling — devastating in PvP with proper positioning.

Ice Mage / CC

Disciple

T5

A warrior-philosopher who forged an unbreakable bond between body and spirit, bridging combat and mysticism in one form. Role: Physical/Spirit Hybrid. Focus: Balanced offense and defense, spiritual empowerment, self-buffs. Gameplay: Flexible and adaptive — capable of filling multiple roles as needed.

Physical/Spirit Hybrid

Elementalist

T5

A rare scholar who commands all four elements with equal mastery, cycling through elemental forms to adapt to any situation. Role: All-Element Mage. Focus: Elemental rotation, versatility, sustained high damage. Gameplay: Extremely high complexity — rewards players who master every element.

All-Element Mage

Guardian

T5

A legendary protector whose name echoes in fortress walls. The Guardian has transcended defense — they become the battlefield itself. Role: Elite Tank. Focus: Extreme defense, party shielding, area control. Gameplay: Creates zones of absolute safety — the immovable object.

Elite Tank

Herbalist

T5

A wandering sage who finds medicine in every corner of nature, healing with potent remedies and ancient botanical arts. Role: Nature Support / Healer. Focus: HoT healing, nature buffs, poison resistance. Gameplay: Passive sustain — keeps allies alive through the longest attrition battles.

Nature Support / Healer

Necromancer

T5

A forbidden scholar walking the line between life and death, commanding undead armies and cursing foes with wasting ailments. Role: Dark Mage / Summoner. Focus: Undead summoning, curses, life drain. Gameplay: Complex army management — dominant in large-scale group content.

Dark Mage / Summoner

Pyromancer

T5

A sorcerer who has replaced blood with fire, commanding titanic flame magic that turns entire zones into infernos of ruin. Role: Fire Mage / AoE. Focus: Mass fire damage, DoT burning, area denial. Gameplay: Overwhelming spectacle — ideal for PvE raid clearing and GvG.

Fire Mage / AoE

Ravager

T5

A warrior who channels destruction itself — power surges with each wound taken. The more pain, the more fury, the more death. Role: Physical DPS / Rage. Focus: Escalating damage, self-empowerment, rage mechanics. Gameplay: Edge-walking playstyle — deadly when played at the limit.

Physical DPS / Rage

Sentinel

T5

An eternal watcher who predicts every strike before it lands, countering with inhuman precision that shatters aggressor morale. Role: Counter Tank. Focus: Parry, counter-attack, energy barriers. Gameplay: Reactive — turns enemy aggression into their own destruction.

Counter Tank

Sniper

T5

A hunter who sees through storms and walls, eliminating targets from impossible distances with cold surgical precision. Role: Long-Range Physical DPS. Focus: Single-target elimination, extreme range, headshots. Gameplay: Patience-based, unforgiving in PvP — one shot, one kill.

Long-Range Physical DPS

Trickster

T5

A chaos agent who rewrites the rules of combat, using illusions, traps, and deception to control and dismantle enemies. Role: CC / Debuff Rogue. Focus: Confusion, crowd control, debuff chains. Gameplay: Unconventional and disruptive — forces opponents to constantly adapt.

CC / Debuff Rogue

Tier 6

Mythic(32)

Alchemist

T6

A master transmuter who converts mundane materials into miraculous weapons and remedies with impossible speed and precision. Role: Crafting Support / AoE. Focus: Alchemical grenades, transmutation buffs, elemental mixtures. Gameplay: Preparation and adaptation — different potions for every scenario.

Crafting Support / AoE

Apostle

T6

The chosen champion of a divine order, empowered with sacred oaths that transform their every action into an act of divine will. Role: Holy Hybrid / Divine DPS. Focus: Sacred oath mechanics, divine will empowerment, holy burst combos. Gameplay: Covenant-driven — maintaining sacred oaths unlocks transcendent power.

Holy Hybrid / Divine DPS

Arcanist

T6

A master of pure arcane theory who has unlocked the equations the universe uses to govern reality itself as weapons. Role: Arcane Mage / Reality. Focus: Arcane overload, reality equations, mana burn mechanics. Gameplay: Devastating precision — arcane equations trigger massive chain reactions.

Arcane Mage / Reality

Champion

T6

A warrior of unmatched glory proven in countless battles, whose mere presence raises the morale of every ally on the field. Role: Physical DPS / Aura. Focus: Burst melee damage, battle auras, one-on-one dominance. Gameplay: Elite duelist — unrivaled in single combat and GvG frontlines.

Physical DPS / Aura

Commander

T6

A tactical genius who turns every ally into a weapon, reshaping the battlefield with strategic orders and coordinated strikes. Role: Warrior / Tactician. Focus: Party auras, tactical commands, high melee damage. Gameplay: Leadership-class — amplifies everything and everyone around them.

Warrior / Tactician

Crusader

T6

A holy warrior empowered by divine covenant, whose shield glows with the light of a thousand answered prayers. Role: Holy Tank. Focus: Sacred defense, divine smite, anti-dark resistance. Gameplay: Righteous and unstoppable — excels against dark and undead forces.

Holy Tank

Demolitionist

T6

A siege expert who brings fortress-destroying firepower to any battlefield, leaving only craters where enemies stood. Role: Ranged AoE / Siege. Focus: Explosive AoE, structure damage, area saturation. Gameplay: Slow setup, catastrophic payoff — ideal for GvG siege scenarios.

Ranged AoE / Siege

Executioner

T6

The last thing most enemies see. The Executioner delivers final blows with ceremonial finality and catastrophic force. Role: Physical DPS / Execute. Focus: Execute mechanics, death-threshold boosts, armor shred. Gameplay: Preys on low-HP targets — transforms killing blows into art.

Physical DPS / Execute

Flame Lord

T6

One who no longer casts fire — they ARE fire. The Flame Lord's body emanates heat that turns the air itself into a weapon. Role: Fire Mage / Embodied. Focus: Aura fire damage, flame form, fire absorption. Gameplay: Sustained inferno — every second of combat drains nearby enemies.

Fire Mage / Embodied

Frostlord

T6

The sovereign of eternal winter whose domain extends as far as the eye can see, freezing everything into crystalline stillness. Role: Ice Mage / Sovereign. Focus: Domain frost zones, absolute freeze, ice shatter chains. Gameplay: Territory control — those who enter a Frostlord's domain rarely leave.

Ice Mage / Sovereign

Geomancer

T6

A class exiled by the gods themselves, for its practitioners can move mountains and shatter continents with forbidden earth magic. Role: Earth Mage / Terrain. Focus: Terrain manipulation, earthquake AoE, continental-scale earth magic. Gameplay: Landscape alteration — reshapes the very ground enemies stand on.

Earth Mage / Terrain

Hannibal

T6

A warrior of absolute conquest whose name has destroyed the morale of entire armies before a single blow was struck. Role: Conquest Warrior. Focus: Psychological pressure, area domination, unstoppable charges. Gameplay: Overwhelming and terrifying — designed to break enemy formations.

Conquest Warrior

Harmonist

T6

A philosophical warrior who achieves perfect equilibrium between all forces, turning balance itself into an unbreakable weapon. Role: Balance Hybrid. Focus: Elemental balance rotation, harmonic resonance buffs, equilibrium shields. Gameplay: Unique — deliberately equalizing opposite forces creates explosive outputs.

Balance Hybrid

Hawkeye

T6

An archer whose sight pierces illusions, distance, and fate itself — no target has ever escaped once marked. Role: Elite Long-Range DPS. Focus: Marked targets, extreme accuracy, chain precision shots. Gameplay: Surgical and patient — the pinnacle of ranged single-target damage.

Elite Long-Range DPS

Illusionist

T6

A weaver of perfect lies whose illusions are indistinguishable from reality even to other mages with perception abilities. Role: Illusion Mage / CC. Focus: Perfect illusions, confusion mass-CC, reality substitution. Gameplay: Mind-bending — opponents spend resources identifying what is real.

Illusion Mage / CC

Infernalist

T6

A sorcerer who made a pact with infernal planes, wielding hellfire that burns both body and soul simultaneously. Role: Infernal Mage / DoT. Focus: Soul-burning DoT, infernal summons, hellgate portals. Gameplay: Debilitation specialist — enemies fight through continuous soul damage.

Infernal Mage / DoT

Moonstrider

T6

A shadow dancer who moves in perfect harmony with the night, impossible to catch, impossible to predict. Role: Agile Rogue. Focus: Moon-phase mechanics, evasion chains, moonlit strikes. Gameplay: Fluid and elusive — the hardest class to pin down in PvP.

Agile Rogue

Nightstalker

T6

A predator who hunts the very darkness, striking fear into enemies before they can even register the threat approaching. Role: Shadow Rogue / Assassin. Focus: Fear debuffs, shadow phase stealth, ambush multipliers. Gameplay: Psychological warfare — enemies cannot function under pressure.

Shadow Rogue / Assassin

Occultist

T6

A keeper of forbidden rituals who channels primordial darkness to reshape reality around enemies into nightmarish forms. Role: Dark Mage / Ritual. Focus: Ritual setup, reality distortion, forbidden spell sequences. Gameplay: Preparation-heavy — rituals take time but produce devastating effects.

Dark Mage / Ritual

Oracle

T6

A seer who walks outside of time, reading battlefield outcomes seconds before they occur and acting on that knowledge. Role: Prophetic Support. Focus: Foreknowledge buffs, prediction shields, fate manipulation. Gameplay: Extraordinary utility — proactively counters enemy actions before they happen.

Prophetic Support

Phantom Jester

T6

A chaotic trickster who has mastered the art of making enemies doubt their own reality during combat. Role: Chaos Rogue / CC. Focus: Illusion traps, reality-bending CC, absurd burst windows. Gameplay: Wildly unpredictable — forces opponents into constant mental recalculation.

Chaos Rogue / CC

Prophet

T6

A chosen vessel through whom divine will speaks directly, empowering allies with holy revelation and smiting the unworthy. Role: Holy Support / Smite. Focus: Holy proclamations, divine empowerment auras, righteous judgment. Gameplay: Presence-based — a Prophet's existence changes the entire fight dynamic.

Holy Support / Smite

Protector

T6

Fewer than one in a thousand warriors reach this path. The Protector made their body an indestructible bulwark against annihilation. Role: Legendary Tank. Focus: Extreme defense, party immunity zones, absorption auras. Gameplay: The immovable wall of end-game content — defines raid survivability.

Legendary Tank

Sage

T6

An ancient wisdom-seeker who has absorbed the knowledge of fallen civilizations, wielding that wisdom as the most dangerous weapon. Role: Knowledge Support. Focus: Wisdom buffs, ancient spell libraries, knowledge-based debuffs. Gameplay: Encyclopedic mastery — different ancient knowledge applies to every situation.

Knowledge Support

Shadowblade

T6

A master of shadow magic fused with blade technique, whose strikes pass through armor as if it were smoke. Role: Shadow DPS Rogue. Focus: Phase strikes, shadow-empowered crits, blade shadows. Gameplay: Precise and powerful — rewards players who execute rotations perfectly.

Shadow DPS Rogue

Shaman

T6

A speaker between worlds who channels the spirits of nature, war, and death simultaneously into overwhelming force. Role: Spirit Support / Hybrid. Focus: Multi-spirit channeling, elemental totems, ancestral wrath. Gameplay: Multi-resource management — balancing three spirit types at once.

Spirit Support / Hybrid

Slayer

T6

A hunter of monsters and gods alike, who has earned every scar and wears them as trophies of impossible victories. Role: Physical DPS / Monster Hunter. Focus: Boss damage, slayer marks, anti-boss modifiers. Gameplay: Specialized predator — peak performance in boss content and PvB.

Physical DPS / Monster Hunter

Spiritualist

T6

A medium between the living and dead who commands spirit armies, channels ancient heroes, and walks between both worlds. Role: Spirit Summoner / Support. Focus: Ancestral spirit summons, medium channeling, spirit protection. Gameplay: Complex spiritual mechanics — summoning legends of the past into battle.

Spirit Summoner / Support

Storm Reaver

T6

A wind archer who rides thunderstorms, firing arrows that strike like lightning bolts across entire battlefield zones. Role: Storm Ranged DPS. Focus: Storm AoE arrows, lightning DoT, wind-speed mobility. Gameplay: Rapid and unpredictable — dominates wide-open battlefield scenarios.

Storm Ranged DPS

Venom Dancer

T6

A lethal performer who weaves poison into every graceful movement, turning each dance step into a deadly strike. Role: Poison Rogue / Debuff. Focus: Stacking venoms, dancer combo finishers, DoT chains. Gameplay: Fluid and deliberate — poison stacks punish prolonged fights.

Poison Rogue / Debuff

Warlock

T6

A dark scholar who traded sanity for power, commanding forces beyond mortal comprehension with terrifying proficiency. Role: Dark Mage / Curses. Focus: Curse stacking, dark pact mechanics, shadow bolt barrages. Gameplay: Complex and rewarding — curse management defines encounter outcomes.

Dark Mage / Curses

Wildkeeper

T6

An ancient pact-holder whose bond with nature grants dominion over every creature, plant, and force of the wild realm. Role: Legendary Summoner. Focus: Elite beast summoning, nature control, territory denial. Gameplay: Army commander — the wilderness itself fights at their side.

Legendary Summoner

Tier 7

Transcendent(64)

Abyss Deity

T7

A god born from the abyss who chose to walk among mortals, wielding divine abyssal authority that warps the rules of combat itself. Role: Abyssal Mage / God. Focus: Abyssal divinity, reality rewriting, void god commands. Gameplay: Divine mechanics — bypasses normal combat limitations with godly authority.

Abyssal Mage / God

Abyss Lord

T7

Sovereign of the deepest void whose dominion extends into realms beyond light or law — the abyss itself obeys their commands. Role: Abyssal Mage / Sovereign. Focus: Void domains, abyss portals, dimensional consumption. Gameplay: Reality alteration — abyssal geometry that devours enemies.

Abyssal Mage / Sovereign

Abyssal Archmage

T7

A sorcerer who fused arcane theory with abyssal primordial force, creating magic that exists outside the known laws of the universe. Role: Abyssal Mage / Archmage. Focus: Law-breaking spells, abyssal arcane fusion, dimensional theory weapons. Gameplay: Unlimited arcane — rewrites magical rules during combat at will.

Abyssal Mage / Archmage

Aethermaul

T7

A warrior who weaponized the fabric of the aether plane, striking with the force of dimensional collapse behind each blow. Role: Aether Warrior / DPS. Focus: Aether-charged strikes, dimensional impact, planar force. Gameplay: Dimensional physics — strikes borrow momentum from other planes.

Aether Warrior / DPS

Ancestor

T7

The collective power of every warrior ancestor made manifest in one body, carrying the weight of infinite generations of battle experience. Role: Ancestral Hybrid. Focus: Ancestor channeling, generational wisdom mechanics, legacy techniques. Gameplay: Accumulated mastery — channels specific ancestor techniques for each situation.

Ancestral Hybrid

Annihilator

T7

The living principle of total erasure, whose attacks do not merely destroy — they remove the target from all timelines. Role: Void Warrior / Erase. Focus: Annihilation beams, existence erasure, void empowerment. Gameplay: Absolute end — nothing survives the Annihilator focused strikes.

Void Warrior / Erase

Archangel

T7

A champion of the highest divine order, radiating holy light so pure it is physically painful to behold and heals all that it touches. Role: Supreme Support / Holy Warrior. Focus: Divine light bombardment, holy war cry, angelic healing rain. Gameplay: Holy supremacy — unmatched against dark forces in any scenario.

Supreme Support / Holy Warrior

Azrael

T7

The embodiment of divine judgment, chosen by death itself to carry the blade that ends what the universe decrees must end. Role: Death Warrior. Focus: Death-mark execution, inevitable fate mechanics, soul harvesting. Gameplay: Inevitability class — marked targets cannot escape their fate.

Death Warrior

Blood Monarch

T7

Sovereign of crimson who commands the very blood within enemies veins as a weapon against their helpless bodies. Role: Blood Warrior / Control. Focus: Blood control, vampiric empowerment, hemomancy strikes. Gameplay: Vampiric domination — the more enemies bleed, the stronger they become.

Blood Warrior / Control

Celestial Ethereon

T7

A being woven from starlight and ancient divine contracts. Gods pause when this name is spoken. Role: Transcendent Hybrid. Focus: Dimensional shifting, celestial energy, reality-bending versatility. Gameplay: Beyond conventional classification — each level reveals new cosmic abilities.

Transcendent Hybrid

Celestial Valkyrie

T7

A divine warrior-guide who escorts the worthy to glory and the unworthy to oblivion, wielding both life and death as twin blades. Role: Celestial Hybrid / Judge. Focus: Life/death duality, celestial judgment, valkyrie war cry. Gameplay: Duality mechanics — empowers allies while executing condemned enemies.

Celestial Hybrid / Judge

Chaos Warlord

T7

A destroyer who made chaos their domain, turning the unpredictable into an infinite arsenal of world-ending devastation. Role: Chaos Warrior / AoE. Focus: Chaos magic fusion, randomized massive AoE, reality fracture. Gameplay: Chaotic mastery — unpredictability IS the weapon.

Chaos Warrior / AoE

Chronomancer Prime

T7

The supreme master of time itself, who treats past and future as simultaneous present and uses both simultaneously in combat. Role: Time Hybrid / Prime. Focus: Time manipulation, past-future duality strikes, temporal loops. Gameplay: Time-based — actions in the past affect the present in real time.

Time Hybrid / Prime

Colossus

T7

A warrior who absorbed the power of ancient titans, body expanding beyond mortal limits into walking geological force. Role: Titan Tank. Focus: Titanic defense, geological AoE, unstoppable charge. Gameplay: A walking fortress — their footsteps reshape terrain.

Titan Tank

Conqueror

T7

An unstoppable force of dominion whose very name has toppled kingdoms. The Conqueror does not fight — they impose their will on reality. Role: Dominion Warrior. Focus: Territory conquest, empire-level pressure, demoralization aura. Gameplay: Area supremacy — zones under their influence are theirs alone.

Dominion Warrior

Demonologist

T7

A scholar who catalogued every demon in existence and learned their truest names, enabling absolute command over all infernal beings. Role: Demon Mage / Commander. Focus: True-name demon summoning, infernal command, demon fusion. Gameplay: Demon army — true-name demons obey without question or limit.

Demon Mage / Commander

Doom Caster

T7

A mage who casts not spells but fates — their magic declares doom upon targets, and the universe conspires to make that doom inevitable. Role: Fate Mage / Doom. Focus: Doom declaration mechanics, fate conspiracy, inevitable damage. Gameplay: Inevitability — doomed targets take increasing damage from all sources.

Fate Mage / Doom

Eden Herald

T7

A messenger from paradise itself carrying the original light of creation that purifies all corruption and heals what was thought lost forever. Role: Pure Support / Creation. Focus: Creation light, purification aura, paradise blessing. Gameplay: Transcendent healing — restores corrupted states and lost potential.

Pure Support / Creation

Eternal Conjurer

T7

A sorcerer who conjures not spells but entire existences — summoning armies, landscapes, and forces from across the multiverse at will. Role: Supreme Summoner / Mage. Focus: Multiverse summoning, reality conjuration, existence manifestation. Gameplay: Multiverse army — any being from any reality can be conjured to fight.

Supreme Summoner / Mage

Eternal Harlequin

T7

A jester who has existed since before time, whose humor is the kind that shatters cosmic constants and breaks divine laws. Role: Chaos Rogue / Cosmic. Focus: Cosmic joke mechanics, law-breaking CC, eternal chaos manipulation. Gameplay: Reality override — capable of breaking game rules mid-combat.

Chaos Rogue / Cosmic

Eternal Moonlord

T7

Sovereign of all moons across infinite worlds, whose command of lunar phases rewrites the tide of every battle they enter. Role: Lunar Mage. Focus: Lunar phase mechanics, moonbeam control, tidal force. Gameplay: Phase-based mastery — different moon phases unlock entirely different abilities.

Lunar Mage

Flame Seraph

T7

An angel of divine fire whose wings carry sacred flames capable of purifying evil or incinerating entire armies with equal ease. Role: Holy Fire Mage. Focus: Sacred fire, angelic inferno wings, divine purification AoE. Gameplay: Holy devastation — unmatched against dark and demonic enemies.

Holy Fire Mage

Frostborne Sovereign

T7

A being born from the coldest point in the universe, whose touch is absolute zero — the complete and final cessation of all motion. Role: Absolute Ice Mage. Focus: Absolute zero fields, entropy ice, motion-stopping domains. Gameplay: Entropy control — slows enemy actions toward complete cessation.

Absolute Ice Mage

Gaia Eternal

T7

The living consciousness of the world itself, a being so ancient that their breath is weather and their steps are earthquakes. Role: Earth Support / World. Focus: World-consciousness healing, geological authority, nature dominion. Gameplay: World-scale — the entire map becomes an extension of their body.

Earth Support / World

Gravemourn

T7

A sorcerer who consumed the grief of countless worlds, wielding sorrow itself as a weapon that corrodes the will to resist. Role: Dark Mage / Decay. Focus: Grief-based curses, soul decay, world-sorrow AoE. Gameplay: Attrition supreme — enemies crumble under accumulated despair damage.

Dark Mage / Decay

Haloist

T7

A keeper of the sacred halo, whose crown of light bends divine energy into weapons and shields of impossible holy perfection. Role: Holy Support / Light. Focus: Halo mechanics, light bending, divine protection auras. Gameplay: Light manipulation — bends divine light into precision shields and strikes.

Holy Support / Light

Infernal Behemoth

T7

So saturated with infernal energy they have become more demon than mortal — a walking catastrophe of hellfire and might. Role: Infernal Tank. Focus: Infernal aura, demonic armor, hellfire retaliation. Gameplay: Punishment tank — damage dealt to them returns amplified to attackers.

Infernal Tank

Infernal Prophet

T7

A prophet chosen by infernal gods who channels hellish prophecies that reshape the destiny of everyone they declare them upon. Role: Infernal Support / Curse. Focus: Infernal prophecy mechanics, destiny curses, hellfire blessings. Gameplay: Fate declaration — pronouncements become self-fulfilling battlefield reality.

Infernal Support / Curse

Inquisitor

T7

The final arbiter of what is worthy and what must end — a divine judge empowered to make final verdicts that reality itself enforces. Role: Divine Judge Hybrid. Focus: Verdict mechanics, divine judgment execution, absolute law enforcement. Gameplay: Judgment system — declares verdicts on enemies, determining their fate in combat.

Divine Judge Hybrid

Inscriptor

T7

A scholar who learned to write reality itself, inscribing runes that alter the laws of physics in the area they are written upon. Role: Rune Hybrid. Focus: Reality inscription, rune field writing, law-alteration inscriptions. Gameplay: Environment writing — inscribed zones follow different physical rules.

Rune Hybrid

Juggernaut

T7

A being of unstoppable momentum whose charge has never once been halted — mountains do not stop them, only inconvenience them. Role: Momentum Tank / DPS. Focus: Unstoppable charge, momentum stacking, impact devastation. Gameplay: Momentum-based — the longer they move, the more catastrophic their strike.

Momentum Tank / DPS

Legionnaire

T7

The final evolution of military discipline, a warrior who has mastered every formation, tactic, and weapon in recorded history. Role: Elite Warrior / Formation. Focus: Formation buffs, tactical strikes, battle-hardened defense. Gameplay: War machine — systematically dismantles enemy strategies.

Elite Warrior / Formation

Lich

T7

An immortal sorcerer-king who transcended death itself, commanding all aspects of undeath while wielding magic that cannot be destroyed. Role: Undead Mage / Immortal. Focus: Undeath mechanics, immortality mechanics, undead army command. Gameplay: Immortality class — cannot be permanently eliminated, only temporarily set back.

Undead Mage / Immortal

Lifebinder

T7

A healer who transcended all limits of restoration, capable of reconstituting life from nothing and binding entire armies to survival. Role: Supreme Healer. Focus: Life reconstitution, mass resurrection fields, vitality binding. Gameplay: True resurrection — can restore allies from the threshold of actual death.

Supreme Healer

Lord Spiritualist

T7

The sovereign of all spirit communication, who commands every spirit, ghost, and ancestor in creation as an unstoppable divine army. Role: Supreme Spirit Support. Focus: Spirit sovereignty, ancestral army command, spirit world dominion. Gameplay: Spirit supremacy — all spirits answer their call without condition.

Supreme Spirit Support

Lunar Oracle

T7

A seer who reads the future written in moonlight, knowing every outcome before it happens and acting with absolute divine precision. Role: Prophetic Support / Lunar. Focus: Future-reading, lunar fate mechanics, moonlit guidance. Gameplay: Foresight-based — every action is preemptive, never reactive.

Prophetic Support / Lunar

Matriarch

T7

The primal mother of all warriors, whose ancient blessing empowers every fighter who has ever lived — a living source of lineage and power. Role: Lineage Support / Matriarch. Focus: Lineage blessings, warrior ancestry empowerment, primal mother aura. Gameplay: Ancestry-based — known bloodlines receive escalating empowerment.

Lineage Support / Matriarch

Mind Paragon

T7

The ultimate evolution of mental power, a being whose thoughts reshape physical reality and whose will is indistinguishable from divine law. Role: Psionic Mage / Paragon. Focus: Mind-over-matter reality shaping, psychic domination, will projection. Gameplay: Thought-based — directs psychic force with precision that defies physics.

Psionic Mage / Paragon

Night Reaver

T7

A creature of absolute darkness who consumed so many nights they have become the void between stars — infinite and inevitable. Role: Void Rogue. Focus: Darkness consumption, void stealth, star-devouring strikes. Gameplay: Darkness absolute — in night conditions, virtually unhittable.

Void Rogue

Obsidian Monarch

T7

A warrior forged in the furnace of the world core, whose body is living obsidian that no force in creation can permanently damage. Role: Obsidian Warrior / Tank. Focus: Volcanic strikes, obsidian armor, magma dominion. Gameplay: Geological force — heat and pressure define every combat interaction.

Obsidian Warrior / Tank

Ophaniel

T7

An angelic consciousness given physical form, radiating divine light so intensely that even looking upon them empowers all allies. Role: Angelic Support / Aura. Focus: Divine aura fields, angelic healing, celestial inspiration buffs. Gameplay: Living beacon — their presence alone multiplies party effectiveness.

Angelic Support / Aura

Patriot

T7

A warrior who carries the soul of an entire nation within them, empowered by the collective will and prayer of every citizen they protect. Role: Nation-Soul Hybrid. Focus: National soul empowerment, collective will mechanics, patriot war cry. Gameplay: Population-powered — grows stronger based on nation and allies around them.

Nation-Soul Hybrid

Plague Seraph

T7

A fallen angel who carries divine pestilence as sacred duty, spreading holy plague that purges all corruption from existence. Role: Holy Plague Support. Focus: Divine plague, holy pestilence, purging corruption AoE. Gameplay: Purge support — corrupted and unholy enemies take catastrophic bonus damage.

Holy Plague Support

Saint

T7

A mortal who transcended death through absolute devotion, now wielding miracles so powerful that even other divine beings seek their blessing. Role: Miracle Support. Focus: Miracle mechanics, saintly blessing chains, divine intervention. Gameplay: Miracle-based — each major blessing triggers increasingly powerful divine interventions.

Miracle Support

Scavenger

T7

A hunter of the divine who stripped fallen gods of their power and wears their abilities as trophies of impossibly bold victories. Role: God-Hunting Rogue. Focus: Ability theft, divine relic use, adaptive divine powers. Gameplay: Unique evolution — gains power from every divine enemy defeated.

God-Hunting Rogue

Seraph

T7

A six-winged divine guardian of the sacred flame, whose very existence purifies the air and whose battle cry shakes entire dimensions. Role: Seraphic Support / Fighter. Focus: Sacred fire purification, six-wing holy barrier, seraphic wrath. Gameplay: Sacred presence — enemies in close range take continuous holy flame damage.

Seraphic Support / Fighter

Serpent Saint

T7

A divine being fused with the primal serpent of creation, wielding both sacred healing and world-ending poison in perfect unison. Role: Poison/Holy Hybrid. Focus: Sacred venom, creation/destruction duality, coil mechanics. Gameplay: Duality mastery — poison heals allies, creation-light corrodes enemies.

Poison/Holy Hybrid

Shadow Lord

T7

The absolute ruler of all darkness in existence, whose authority over shadows gives dominion over every hidden thing in every world. Role: Shadow Sovereign / Rogue. Focus: Shadow domain mastery, darkness absolutism, void rogue techniques. Gameplay: Darkness omnipresence — omniscient within their shadow domain.

Shadow Sovereign / Rogue

Sky Sovereign

T7

Ruler of the highest heavens whose authority extends from the uppermost clouds to the very edge of the celestial sphere. Role: Sky Hybrid. Focus: Sky domain, aerial supremacy, thunder sovereignty. Gameplay: Vertical dimension mastery — controls space above the battlefield.

Sky Hybrid

Skybreaker

T7

A warrior who literally shatters the sky with their strikes — each blow reverberates across dimensions, cracking the heavens themselves. Role: Heaven-class Warrior. Focus: Sky-shattering force, dimensional cracks, atmospheric devastation. Gameplay: Cataclysmic — their attacks affect the environment permanently.

Heaven-class Warrior

Soul Master

T7

The absolute authority over all souls in existence — creation, death, reincarnation, and all states between answer to their command alone. Role: Soul Hybrid / Master. Focus: Soul sovereignty, life-death cycle mastery, soul binding chains. Gameplay: Soul mechanics supreme — controls allies and enemies soul states.

Soul Hybrid / Master

Soul Reaver

T7

A sorcerer who harvests the souls of defeated enemies to amplify their power beyond mortal comprehension with every battle fought. Role: Soul Mage / Empowering. Focus: Soul collection mechanics, soul-powered spells, essence accumulation. Gameplay: Snowball class — the more enemies fall, the more devastating they become.

Soul Mage / Empowering

Soulkeeper

T7

The guardian of souls across all worlds, collecting and protecting the essences of the worthy while weaponizing the fallen against the corrupt. Role: Soul Support / Guardian. Focus: Soul collection, soul weaponization, spirit army guardianship. Gameplay: Soul economy — accumulated souls become resources for both offense and defense.

Soul Support / Guardian

Spirit Walker

T7

A being who exists simultaneously in the physical and spirit worlds, walking both as equals and wielding both as simultaneous weapons. Role: Spirit Hybrid / Walker. Focus: Dual-world existence, spirit world strikes, physical-spirit fusion. Gameplay: Dual-plane combat — fights in two worlds at once with different rules each.

Spirit Hybrid / Walker

Starborn Saint

T7

A divine being descended from a star, carrying the light of creation in their soul and the fate of worlds in their hands. Role: Celestial Support. Focus: Starlight healing, creation energy, cosmic protection. Gameplay: Cosmic anchor — their presence stabilizes and empowers all allies.

Celestial Support

Storm Herald

T7

A divine messenger of the storm pantheon whose arrival is announced by skywide lightning and whose departure leaves only devastation. Role: Storm Mage / Herald. Focus: Storm heralding, divine lightning chains, tempest declaration. Gameplay: Storm escalation — each turn the storm grows more catastrophic.

Storm Mage / Herald

Tempest Monarch

T7

Ruler of all storms, commanding hurricanes, lightning, and tidal winds as natural extensions of their sovereign will. Role: Storm Mage / Sovereign. Focus: Storm sovereignty, hurricane fields, lightning chains. Gameplay: Permanent storm zone — the battlefield becomes a natural disaster.

Storm Mage / Sovereign

Twilight Archmage

T7

A sorcerer who mastered both light and dark magic, commanding the moment between day and night as their personal arsenal. Role: Dusk/Dawn Archmage. Focus: Twilight duality magic, dawn burst, dusk drain, liminal power. Gameplay: Time-phase dependent — power peaks at the transition between states.

Dusk/Dawn Archmage

Umbral Sovereign

T7

Ruler of all shadows across existence, whose dominion extends over every dark corner in every world simultaneously. Role: Shadow Sovereign / Rogue. Focus: Shadow domain, umbral throne, penumbra control. Gameplay: Shadow sovereignty — any shadow within range is their weapon.

Shadow Sovereign / Rogue

Underworld Prophet

T7

A speaker for the dead who channels the collective will of every fallen soul in history into overwhelming, tragic power. Role: Underworld Support. Focus: Ancestral army channeling, death prophecies, soul collective buffs. Gameplay: History-powered — every legendary fallen warrior fights alongside them.

Underworld Support

Void Emperor

T7

Sovereign of the primordial void, commanding the nothing-before-creation to consume all things that dare stand against them. Role: Void Mage / Emperor. Focus: Void consumption, primordial nothing, emperor dominion. Gameplay: Deletion class — removes enemies from combat rather than killing them.

Void Mage / Emperor

War Tyrant

T7

Apotheosis of conquest, a warlord so powerful their declaration of war is itself a debuff that weakens enemy kingdoms. Role: War Mage / Supreme DPS. Focus: War proclamation mechanics, tyrant aura, overwhelming force projection. Gameplay: Supreme aggressor — their war declaration reshapes all combat rules.

War Mage / Supreme DPS

Whisper Juggler

T7

A manipulator who juggles fate itself, whispering secrets that unravel enemies minds while weaving invisible traps. Role: Mind Rogue / Manipulation. Focus: Mind unraveling, whisper CC, fate juggling chains. Gameplay: Psychological destruction — enemies slowly lose the ability to act correctly.

Mind Rogue / Manipulation

Zephyrael

T7

A being woven from the breath of creation itself, whose movement creates winds that carry divine intent to every corner of existence. Role: Wind Hybrid / Divine. Focus: Creation wind, zephyr chains, divine breath mechanics. Gameplay: Wind weaving — movement itself is a weapon of divine wind force.

Wind Hybrid / Divine